Below are the edited maps for your benefit: the Red circles are Dangerous chokepoints, therefore you should be cautious when heading that way.
(Btw all maps mentioned are only in the #B.iT| server rotation. No, shipment is out of question -glares at Dirt-)
Ambush:

Recommended areas to keep out of on Ambush is usually at the hallways leading to the centre of the map. Nade spammers always go for that area, especially the centre aisle. So generally keep out of there and you'll be safe from any nade spam.
Backlot:

The chokepoint areas are usually along the side buildings such as the shattered on the top of the above picture and also at the construction building at the bottom of the picture. The biggest concern for the Opfor team is the nades that might travel from across the buildings seperating the two rival teams. The only way to avoid it is to wait for about 20 seconds after spawn or go to the right alley. Note there is an unblown up car at the spawn, so watch out as it may not explode instantaneously.
For Bloc, it's very concealed and there are very little chokepoints; mainly at the spawns. The only concern for airstrikes are the open areas, so just watch out and you're fine.
Bog:

Bog is a very open-aired map, very good for snipers, airstrikes and choppers to rack up kill streaks. It's also a very chaotic nade-friendly map, so if you're going to play this map, avoid the centre boggy area. For Marines, the building to the left often is a very bad idea as campers may camp at the spawn building and shoot you down as you come through to the enemies. Try the right side as it often is big enough for you to leap around while unloading your clip into your opponent. Also, watch out for snipers as they can pick you off as you go as Bog is a big, airy map.
Just keep in mind that the left building is a last resort and the middle is almost certain death.
Countdown:

Countdown is another big map, but with more cover in the middle consisting of smoke, barricades and such. Snipers require more skill to see through the smoke (or a wallhack
). For rushing though, I recommend the Shoot & Hide style where you lean behind a barricade, gun down somebody, then hide again. For sniping, the Green circles indicated good sniper spots I've tested and used to get my 30 kill streaks. However, airstrikes are very useful on wiping out spawns, so don't snipe from the hangars or you're pretty much fucked.
Crash:

Crash is a rather versatile map with many chokepoints indicated by the above picture. Some of the rather good spots to raid from is the right side for the Marines (Because not a lot of Opfor go that way) and the left for Opfor (Duh) where the Opfor often occupy the three-floor tower first. I often find that the best way to get to the "Shop" indicated on this map is easily reached by charging in the side aisle.
The biggest tip for Crash is taking possession of certain buildings as they do make a large difference. Taking buildings like the Three-floor tower is a very useful tactic to stop enemy raiding while taking control of the "Blue building" isn't the best idea if the enemy is spawn right next to it.
Crossfire:

I find raiding the Opfor through the right side of the buildings is useful by camping in the bakery for a while. Then creep out through the window and clear any enemies nearby while focusing on reaching the enemy's spawn. I'm not exactly a genius at this map, so I'd ask Crotch to give his tips on this map

District:

Ignore the weird names, I didn't name it. Areas that you should be cautious of are already pointed out. Nade spam is much less on this map, so it shouldn't be an annoyance. Try to limit the times you run down Baker Street or take cover after five steps as you should always be aware there may be a sniper hiding.
Overgrown:

Personally my favourite map for MP5, I have found a few good places to charge around in this large, barren land. This includes "Main House" where the Spetsnaz and the S.A.S. often meet. My other one house is the "Grandma's House" because the second floor is a paradise for racking up kill streaks.
Pipeline:

A great sniper map, Pipeline features two warehouses where usually one team takes one warehouse. These warehouses are usually very bad for raiding because there always tend to be noobs camping at the edges of this house. Go to the left side to raid the Spetsnaz camp. To raid the SAS, it is recommended to go under the ground and raid their camp from under.
Strike:

For Marines, they have a choice of either going to the courtyard or the "Mosque Square". The courtyard then gives a choice of whether or not joining the main road or continuing to where the player has a clear view of the enemy's spawn. That is also a chokepoint so always be prepared to see a springing enemy rusher around the corner.
Vacant:

Vacant is basically a giant mass of nade spam, so pack up your 3x Nades, Sonic Boom and Martyrdom.
Joking!

Basically avoid the mentioned chokepoints, always be ready to fight as this is a small map.
Chinatown:

For Creek, it's pretty easy to distinguish where the chokepoints are, so I'm gonna go deep into that; it's in the caves. The big problem for Creek is the enemy snipers as they are often concealed behind shrubs and trees. Hint: Just strafe while jumping as you travel to their spawn.
I usually skip this map or snipe only because neither spawn is good for raiding.
Broadcast:

Red circles may also be possible sniper spots (for the enemy) so when you're clearing out rooms, don't forget to check those areas.
That's all from me now




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