• Fire, soldier, fire!

    Greetingz.
    I've decided to finalize a project that has kind of long history here. Some people here have already tried to do the so called "weapon guide", but it was never finished (at least I think). So, in my free time, I searched internet for sources and information and finally completed the whole thing.

    - table of contents is clear I think.
    - there's a full name of a weapon, then there's its description and mechanism, and finally, in the dark red text are UO notes (the notes of the weapon from the game).
    - in each spoiler you can see the weapon presented (except of the last one in which is the bibliography)
    - as you might get, this is weapon guide for CoD:UO.
    - thanks to Irish (and with the Foxy's help too) you can see it in one post
    - enjoy reading


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    Table of contents:
    • 1.0 Pistols
    1.1 Colt .45
    1.2 Luger
    1.3 Tokarev TT33
    1.4 Webley Mk. IV
    • 2.0 Rifles
    2.1 M1 Garand
    2.2 M1A1 carabine
    2.3 Kar98k
    2.4 Gewehr 43
    2.5 Lee-Enfield
    2.6 Mosin-Nagant
    2.7 Tokarev SVT-40
    • 3.0 Submachine guns
    3.1Thompson
    3.2 MP40
    3.3 Sten
    3.4 Ppsh
    • 4.0 Support weapons
    4.1 BAR
    4.2 MP44
    4.3 Bren LMG
    • 5.0 Deployable Mgs
    5.1.30 cal
    5.2 MG34
    5.3 DP28
    • 6.0 Sniper rifles
    6.1 Springfield
    6.2 Scoped Kar98k
    6.3 Scoped Mosin-Nagant
    • 7.0 Hand grenades
    7.1 M2 Hand grenade
    7.2 Stielhandgranate
    7.3 Mk.I frag grenade
    7.4 RGD-33
    7.5 Smoke grenades
    7.6 Satchel charge
    • 8.0 Anti-tank weapons
    8.1 Panzerfaust 60
    8.2 Bazooka
    8.3 Panzerschreck
    • 9.0 Miscellaneous weapons
    9.1 MG42
    9.2 FG42
    9.3 Binoculars
    9.4 Artillery binoculars/Artillery
    9.5 Flammenwerfer 35




    1.0 Pistols
    Pistols, in CoD:UO as well as in real life, are primarily meant to be used when your primary weapon is out of ammo and you're facing the enemy. Pistols are solid, but very inaccurate at medium or long ranges, so they should be used in emergency situations only.

    1.1 Colt .45

    Full name: M1911 Colt pistol
    Used by: US Army
    Available to: Americans
    Cartridge: .45 ACP
    Magazine capacity(rounds): 7

    How it works? Colt's link pivots the barrel down, out of locking recesses in the slide, and brings the barrel to a stop. As the slide continues rearward, a claw extractor pulls the spent casing from the firing chamber and an ejector strikes the rear of the case pivoting it out and away from the pistol. The slide stops and is then propelled forward by a spring to strip a fresh cartridge from the magazine and feed it into the firing chamber. At the forward end of its travel, the slide locks into the barrel and is ready to fire again.1

    Colt .45, which is available to Americans, is a solid sidearm. The magazine contains 7 .45 bullets which are suitable for close combats when your primary weapon has no rounds left in the magazine. As with all pistols, the iron sight offers no zoom and shouldn't be used in situations where aim down the sight (ADS) is required.
    Spoiler:






    1.2 Luger

    Full name: Luger P08 pistol
    Used by: Germany
    Available to: Germans
    Cartridge: 7.65x22 mm Parabellum
    Magazine capacity(rounds): 8

    The Luger uses a toggle-lock action, which utilizes a jointed arm to lock, as opposed to the slide actions of almost every other semi-automatic pistol. The mechanism is explained as follows: after a round is fired, the barrel and toggle assembly (both locked together at this point) travel rearward due to recoil. After moving roughly one-half inch (13 mm) rearward, the toggle strikes a cam built into the frame, causing the knee joint to hinge and the toggle and breech assembly to unlock. At this point the barrel stops its rearward movement (it impacts the frame), but the toggle and breech assembly continue moving (bending the knee joint) due to momentum, extracting the spent casing from the chamber and ejecting it. The toggle and breech assembly subsequently travel forward (under spring tension) and the next round from the magazine is loaded into the chamber. The entire sequence occurs in a fraction of a second.2

    This pistol is available for all German soldiers in the game. If we're not talking about the appearance, Luger is practically a copy of Colt .45 with one additional round. Its iron sights are easier to use due to a distinctive pin-head stump. However, like the Colt .45, it shouldn't be used for medium or long ranges where aiming through ADS is necessary.

    Spoiler:






    1.3 Tokarev TT33

    Full name: 7,62 mm Samozarjadnyj Pistolet Tokareva obrazca 1930 goda
    Used by: Russia
    Available to: Russians
    Cartridge: 7.62x25 mm Tokarev
    Magazine capacity (rounds): 8

    The TT-33 is not a 1911 clone, however, as it employs a much simpler hammer/sear assembly with an external hammer. This assembly is removable from the weapon as a modular unit and includes cartridge guides that provide reliable functioning. The Soviet engineers also added several other features such as locking lugs all around the barrel (not just on top), and made several alterations to make the mechanism easier to produce and maintain. Production even machined the magazine feed lips into the receiver to prevent damage and misfeeds when a distorted magazine was loaded into the magazine well. The TT-33 is chambered for the 7.62x25mm Tokarev cartridge, which was itself based on the similar 7.63x25mm Mauser cartridge used in the Mauser C96 pistol. 3

    This Russian sidearm is very similar to Colt .45 even in design. Like all pistols, it is inaccurate when firing at distant targets.

    Spoiler:






    1.4 Webley Mk. IV

    Full name: Webley Mk. IV .38/200 service revolver
    Used by: Great Britany
    Available to: British
    Cartridge: .380“ Revolver Mk IIz
    Magazine capacity (rounds): 6

    Webley & Scott developed the .38/200 calibre Webley Mk IV revolver, which as well as being nearly identical in appearance to the .455 calibre Mk VI revolver (albeit scaled down for the smaller cartridge), was based on their .38 calibre Webley Mk III pistol, designed for the police and civilian markets. The British Government took the design to the Royal Small Arms Factory at Enfield Lock, which came up with a revolver that was externally very similar looking to the .38/200 calibre Webley Mk IV , but was internally different enough that no parts from the Webley could be used in the Enfield and vice-versa. The Enfield-designed pistol was quickly accepted under the designation Revolver, No. 2 Mk I, and was adopted in 1932, followed in 1938 by the Mk I* (spurless hammer, double action only), and finally the Mk I** (simplified for wartime production) in 1942.4

    Finally, this pistol available to British troops, is the most powerful sidearm in the game. However, it's force is compensated with long reload time and only 6 rounds in the magazine. The Webley's iron sight consists of a small rear notch and a fore-end post. The ADS has no zoom effect and shouldn't be used for distant targets.

    Spoiler:







    2.0 Rifles
    Rifles in CoD:UO are extremely accurate and suitable for medium or long range targets. Rifles are capable of doing massive damage on the enemy – one shot in upper torso or head will result in a kill. However, rifles require probably the highest amount of skills to use. There are two types of rifles in the game: bolt-action rifles and semi-automatic rifles. They aren't effective in close combats, so they should be used like that in emergency situations only when there's no other choice.

    2.1 M1 Garand

    Full name: M1 Garand rifle
    Used by: US Army
    Available to: Americans
    Cartridge: .30-06 Springfield
    Magazine capacity (rounds): 8

    Garand's original design for the M1 used a complicated gas system involving a special muzzle extension gas trap, later dropped in favor of a simpler drilled gas port. Because most of the older rifles were retrofitted, pre-1939 gas-trap M1 Garands are very rare today and are prized collector's items. In both systems, expanding gases from a fired cartridge are diverted into the gas cylinder. Here, the gases met a long-stroke piston attached to the operating rod. The operating rod was therefore pushed rearward by the force of this high-pressure gas. Then, the operating rod engaged a rotating bolt inside the receiver. The bolt was attached to the receiver via two locking lugs, which rotated, unlocked, and initiated the firing cycle when the rifle was discharged. The operating rod (and subsequently the bolt) then returned to its original position.5

    M1 Garand as a semi-automatic rifle is capable of doing quite a big damage if it is in the hands of skilled firer. It takes only 2 or 3 shots in upper torso to kill an enemy. It's better than bolt-action rifle in close combats, but still it is no match for submachine guns. M1 Garand's iron sight ie very easy to use. The ring allows the firer to focus on a target and line it up. The middle pin is used to determine where the shot will land. It is better to fire slower but to be as accurate as possible. Garand is suitable for medium and long ranges. Don't forget that M1 Garand can't be reloaded in the middle of the clip, so the firer must fire off all the rounds before reloading, which can be considered as its only and biggest disadvantage.

    Spoiler:






    2.2 M1A1 Carbine

    Full name: United States Carbine, Caliber .30, M1
    Used by: US Army
    Available to: Americans
    Cartridge: .30 Carbine
    Magazine capacity (rounds): 15

    The M1 carbine bolt mechanism is similar to the M1 Garand rifle, though the carbine has a different gas system and trigger mechanism design. The gas system is a lightweight tappet-and-slide gas system. Initially fed from a 15 round magazine, a 30 round magazine was introduced for the M2. The very first carbines, those made before mid-1943, were originally equipped with a "V-cut" extractor for removal of the fired round from the chamber. The "V-cut" design was found to be flawed and unreliable. In the field "V-cut" extractors were reground to a straight configuration, which enhanced reliability, until factory production was able to supply the better design. The .30 Carbine cartridge was intermediate in both muzzle energy and muzzle velocity. It is essentially a rimless version of the obsolete .32 Winchester Self-Loading cartridge. The .30 Carbine had a round-nose 110 gr (7.1 g) bullet, in contrast to the spitzer bullet designs found in most full-power rifle cartridges of the day. From the M1 Carbine's 18 in (460 mm) barrel, the .30 Carbine cartridge produced a muzzle velocity of approximately 1,970 ft/s (600 m/s), a velocity between that of contemporary submachine guns (approximately 900 to 1,600 ft/s (300–500 m/s)) and full-power rifles and light machine guns (approximately 2,400 to 2,800 ft/s (700–900 m/s)). At the M1 Carbine's maximum listed range of 300 yards (270 m), its bullet has about the same energy as pistol rounds like the 7mm Nambu do at the muzzle. Bullet drop is significant past 200 yards (180 m).6

    M1 carbine is an alternative to M1 Garand, but much weaker (it has power similar to pistols). On the other side it has 15 rounds in the magazine and can be reloaded anytime. M1 Carbine is accurate weapon with fast rate of fire and more open iron sights, which are similar to M1 Garand's.

    Spoiler:






    2.3 Kar98k

    Full name: Karabiner 98 Kurz
    Used by: Germany
    Available to: Germans
    Cartridge: 7.92x57mm IS
    Magazine capacity (rounds): 5

    The straight bolt handle found on the Gewehr 98 bolt had been replaced by a turned-down bolt handle on the Karabiner 98k. This change made it easier to mount aiming optics directly above the receiver on the Karabiner 98k. The standard Karabiner 98k iron sights could be regulated for ranges from 100 m up to 2000 m in 100 m increments. Most rifles had laminated stocks, the result of trials that had stretched through the 1930s. Plywood laminates resisted warping better than the conventional one-piece patterns, did not require lengthy maturing and were less wasteful. Starting in late 1944, Kar98k production began transition to the Kriegsmodell" ("war model") variant. This version was simplified to meet wartime production demands, removing the bayonet lug, cleaning rod, stock disk, and other features deemed to be unnecessary. The 98k had the same disadvantages as all other turn-of-the-century military rifles in that it was comparatively bulky and heavy, and the rate of fire was limited by how fast the bolt could be operated. Its magazine had only half the capacity of Great Britain's Lee-Enfield series rifles, but being internal, it made the weapon more comfortable to carry. A trench magazine was also produced that could be attached to the bottom of the internal magazine by removing the floor plate, increasing capacity to 20 rounds, though it still required loading with 5 round stripper clips.7

    Kar98k is one of the most powerful weapons in the game. One shot in upper torso or head kills. However, being a bolt-action rifle, it has slow rate of fire and only 5 rounds in the inner magazine. This German weapon is not recommended to be used in close combats due to its slow fire rate. The iron sights of Kar98k are harder to use, but if the firer knows how to use them correctly then they are one of the most effective sights. The shot will land where the top part of the stump aims. Overall, Kar98k is a valuable weapon, which requires skill and surely is one of the best of its kind.

    Spoiler:






    2.4 Gewehr 43

    Full name: Gewehr 43
    Used by: Germany
    Available to: Germans
    Cartridge: 7.92x57mm Mauser
    Magazine capacity (rounds): 10

    The Tokarev used a simple gas-operated mechanism, which was soon emulated by Walther in the G41(W), producing the Gewehr 43 (or G43). The simpler mechanism of the G43 made it lighter, easier to mass produce, and far more reliable. The addition of a 10-round detachable box magazine also solved the slow reloading problem. The Gewehr 43 was put into production in October 1943, and followed in 1944 by the Karabiner 43 (K43), which was identical to the G43 in every way save for the letter stamped on the side. The G/K43 was issued in limited numbers in 1944 and 1945 to units of the Wehrmacht.8

    Gewehr 43 is a German counterpart to American M1 Garand. Both have similar power of the bullets, but Gewehr 43 has the advantage of 2 extra rounds in the magazine and the option to reload in the middle of the magazine. Gewehr can't be compared to bolt-action rifles in bullet power, but they are similarly accurate. On the other side Gewehr 43 has the advantage in close combats. Its iron sight consists of as oblong front hood with an iron pin in the centre. Align the pin with the target for an accurate shot.


    Spoiler:






    2.5 Lee-Enfield

    Full name: Short magazine Lee-Enfield No.4 Mk I
    Used by: Great Britany
    Available to: British
    Cartridge: .303 Mk VII SAA Ball
    Magazine capacity (rounds): 10

    The Lee-Enfield was adapted to fire the .303 British service cartridge, a rimmed, high-powered rifle round. Experiments with smokeless powder in the existing Lee-Metford cartridge seemed at first to be a simple upgrade, but the greater heat and pressure generated by the new smokeless powder quickly wore away the shallow, rounded, Metford rifling. Replacing this with a new square-shaped rifling system designed at the Royal Small Arms Factory (RSAF) Enfield solved the problem, and the Lee-Enfield was born. Despite calls for a new rimless cartridge design better suited to the double-column magazine and the new machine guns then in development, the government demanded that the new design use the existing rimmed cartridge design in order to use existing ammunition stocks. This decision had the unintended effect of ensuring that the .303 British cartridge survived well into World War II and Korea, by which time the need for a rimless cartridge had become a priority to enable the Commonwealth militaries to field self-loading rifles, which require rimless cartridges for more-reliable magazine feeding.9

    Lee-Enfield is a British bolt-action rifle. It is as powerful as Kar98, but with additional 5 rounds. However, it can be reloaded wit 5-round charges only, so the rifler can't reload with 6 rounds in magazine. Its iron sights are a bit more difficult to use, but they're quite simple. The hole in the iron plate focuses your vision on your target and the middle pin is used to determine where the bullet will hit. In conclusion, Lee-Enfield is a decent rifle with a great power, accuracy and good rate of fire for a bolt-action rifle.


    Spoiler:






    2.6 Mosin-Nagant

    Full name: Mosin-Nagant Model 1891 Infantry Rifle
    Used by: Soviet Union
    Available to: Russians
    Cartridge: 7.62x54mmR
    Magazine capacity (rounds): 5

    When the Soviet Union was invaded by Nazi Germany in 1941 the Mosin-Nagant was the standard issue weapon to Soviet troops. As a result, millions of the rifles were produced and used in World War II as the largest army in history mobilized. The Mosin-Nagant was adapted as a sniper rifle in 1932 and was issued to Soviet snipers. It served quite prominently in the brutal urban battles on the Eastern Front, like the Battle of Stalingrad, which made heroes of snipers like Vasily Grigoryevich Zaitsev and Lyudmila Pavlichenko. The sniper rifles were very much respected for being very rugged, reliable, accurate, and easy to maintain. Finland also employed the Mosin-Nagant as a sniper rifle, with similar success. For example, Simo Häyhä is credited with killing at least 505 Soviet soldiers using his M28 Mosin-Nagant. By the end of the war, approximately 17.4 million M91/30 rifles had been produced.10

    Mosin-Nagant is a Russian counterpart to German Kar98k. It is a standart bolt-action rifle with 5 rounds in the inner magazine. It has the best iron sights of any weapon, it consists of an iron ring with a pin over the muzzle. The ring helps single out targets while maintaining a reasonable line of sight and the pin is ideal for getting a bead on your target. Like other bolt-action rifle, Mosin-Nagant has slow rate of fire, is extremely accurate and not suitable for close combats.

    Spoiler:






    2.7 Tokarev SVT-40

    Full name: Samozaryadnaya Vintovka Tokareva, Obrazets 1940 goda
    Used by: Soviet Union
    Available to: Russians
    Cartridge: 7.62x54mmR
    Magazine capacity (rounds): 10

    By the time of German invasion in June 1941, the SVT-40 was already in widespread use in the Red Army. In a Soviet infantry division's TO&E, one-third of rifles were supposed to be SVTs, although in practice this was seldom achieved. The first months of the war were disastrous for the Soviet Union, and hundreds of thousands of these rifles were lost. To make up for this enormous amount of lost weaponry, production of the Mosin-Nagant rifles was reintroduced. In contrast, the SVT was more difficult to manufacture, and troops with only rudimentary training had difficulty maintaining it. In addition, submachine guns like the PPSh-41 had proven their value as simple and cheap, but effective weapons to supplement infantry firepower. This all led to a gradual decline in SVT production. However, if German soldiers, with their initial lack of an amiable semi-automatic rifle, captured this weapon, they would usually prefer to use this instead of their own weapons. In 1941, over a million SVTs were produced, but in 1942 Ishevsk arsenal was ordered to cease SVT production and switch back to the Mosin-Nagant 91/30. Only 264,000 SVTs were manufactured in 1942 and production continued to diminish until the order to cease production was finally given in January 1945. Total production of the SVT-38/40 was probably around 1.6 million rifles, of which about 55,000 were the SVT-40 sniper variant.11

    Tokarev SVT-40 is a Russian semi-automatic rifle which is very similar to German Gewehr 43. But it's rather difficult to kill distant targets with Tokarev because of its iron sights. Thry consist of a rear-notch with a front hooded pillar. The tip of the front pillar determines the point of impact. Tokarev SVT-40 should be used mainly for medium-distance targets, it is not suitable for close combats even if 2 or 3 accurate shots in a quick succession would kill the enemy.

    Spoiler:







    3.0 Submachine guns
    Submachine guns are very effective in CoD:UO. It's also said that some submachine guns like Thompson are overpowered and too accurate if compared with real weapons. Nonetheless they are widely used in each map and are a good choice for beginners, because they are easy to use. Submachine guns are dominant in close quarter combtas, but not as accurate for long ranges.

    3.1 Thompson

    Full name: Thompson M1A1
    Used by: US Army
    Available to: Americans
    Cartridge: .45 ACP (11.43 x 23 mm)
    Magazine capacity(rounds): 30

    Early versions of the Thompson had a fairly high rate of fire, approaching 800-850 rounds per minute. Later M1 and M1A1 Thompsons averaged 600 rpm. This rate of fire, combined with a rather heavy trigger pull and a stock with excessive drop, increases the tendency of the gun to climb off target in automatic fire. Compared to modern 9mm submachine guns, the .45 Thompson is quite heavy. While the drum magazine provided significant firepower, in military service it was found to be overly heavy and bulky, especially when slung on patrol or on the march. For this reason, the 20-round and later 30-round box magazines soon proved most popular with military users, and drum compatibility was eliminated from the wartime M1 and M1A1 models. The Thompson was one of the earliest submachine guns to incorporate a double-column, double-feed box magazine design, which undoubtedly contributed to the gun's reputation for reliability.12

    Thompson is a preffered weapon on American side because of its advantages like the second fastest rate of fire among submachine guns, decent power, or fast reload speed. Thompson uses magazines with 30 .45 ACP rounds. It has a simple V-notch iron sight with a pin over the muzzle. When used for distant targets, the firer should fire in short, but accurate bursts. But Thompson's not a rifle and shouldn't be used as such.


    Spoiler:






    3.2 MP40

    Full name: Maschinenpistole 40
    Used by: Germany
    Available to: Germans
    Cartridge: 9x19mm Parabellum
    Magazine capacity(rounds): 32

    MP40 submachine gun is open-bolt, blowback-operated automatic arm. The receiver was originally machined steel but this was a time-consuming and expensive process. This prompted the development of a simpler version that used stamped steel and electro-spot welding as much as possible. Although the MP40 was generally reliable, a major weak point was its 32-round magazine. Unlike the Thompson's double-column, dual-feed magazine, the MP38 and MP40 used a double-column, single-feed design. The single-feed resulted in increased friction against the remaining cartridges moving upwards towards the feed lips, occasionally resulting in a failure to feed; the problem was exacerbated by the presence of dirt or dust. Another problem was that the magazine was also sometimes misused as a handhold, which could cause the weapon to malfunction when hand pressure on the magazine body caused the magazine lips to move out of the line of feed, since the magazine well did not keep the magazine firmly locked. German soldiers were trained to grasp either the intended handhold on the underside of the weapon or the magazine housing with the supporting hand to avoid feed malfunctions.13

    MP40 is a solid submachine gun for German side. It is easy to use and is a very accurate weapon. MP40 has selectable semi-automatic mode, but due to its slow rate of fire the rounds can be controlled in fully-automatic mode as in a semi-automatic one. This weapon has simple iron sights, consisting of a small notch, a pin and iron ring. It is easily controllable when firing and extremely accurate when firing through iron sights. However, the problem might be the muzzle flash, which blocks your line of fire when firing.


    Spoiler:






    3.3 Sten

    Full name: Sten Mk. II
    Used by: Great Britany
    Available to: British
    Cartridge: 9x19mm
    Magazine capacity(rounds): 32

    The Sten Mk.II submachine gun was most widely made gun in entire STEN series, with about 2 millions of Mark 2 being made during the war. It was slightly smaller and lighter than Mk.I. Basic design was the same as Mark 1, with omission of all wooden parts of Mk.I and shorter barrel jacket, which made the Mk.II lighter than its predecessor. Magazine housing could be rotated for about 90 degrees down to close feed and ejection apertures during transportation and off-battle carry (this feature caused much troubles as the rotary unit was not very durable and magazine could be misaligned during combat, what led to feed malfunctions and jams). Another source of problems was magazine spring, so magazines were routinely loaded with 28-30 rounds instead of "full capacity" 32 rounds to reduce strain on the magazine spring.14

    This British submachine gun is not a very good weapon, if compared with American or German submachine guns. It has faster rate of fire than MP40, therefore it's more inaccurate and harder to aim while firing. Unlike most other weapons, the Sten does not have swing-style melee attack. Instead, it is just a short jab with the muzzle, which makes the melee attack really weak.


    Spoiler:






    3.4 Ppsh

    Full name: Pistolet Pulemjot Shpagina model of 1941
    Used by: Soviet Union
    Available to: Russians
    Cartridge: 7,62x25 mm TT
    Magazine capacity(rounds): 71

    The PPSh-41 was designed as a cheap and simple but effective war-time weapon. It featured simple blowback operated action, and fired from open bolt. To decrease the recoil stress, gun was fitted with bolt buffer at the rear of receiver. The buffer was made from fiber and was attached to the return spring guide rod. The striker was permanently fixed to the bolt face. PPSh-41 was a select-fire weapon, with fire selector switch located inside the triggerguard, ahead of trigger. The safety was integrated into the charging handle and locked the bolt in forward or rearward position. The receiver and the barrel shroud was made from stamped steel. The front part of the barrel shroud extends beyond the muzzle and acted as a muzzle brake / muzzle flip compensator. Early PPSh-41's were issued with drum magazines with capacity of 71 round, similar to ones used in PPD-40.15

    As many players know, the Russian Ppsh is a favorite weapon of n00bs, newbies and sprayers. It has the highest rate of fire among all weapons in the game (don't count Mgs). However, Ppsh uses 71 standart pistol rounds, which are quite weak and therefore the firer needs to hit the target multiple times to score a kill. Even though the iron sights are simple, ADS aiming is rather pointless because of the muzzle flash and great inaccurateness of this weapon. Like Thompson, semi-automatic mode is useless, so long-distance shots should be rather short bursts of automatic fire instead.

    Spoiler:








    4.0 Support weapons
    In World War II was a demand for a type of weapon which would support attacking troops in the squad, would be lighter than machineguns of those times, but more reliable and accurate than submachine guns. Support weapon types are different in different countries. American and British soldiers have light machineguns as their support weapons, the Germans have an assault rifle, while Russians don't have any weapon of that type. Some things are common for these weapons: they are heavier, accurate, have a decent rate of fire and are amazingly powerful.

    4.1 B.A.R.

    Full name: Browning Automatic Rifle M1918
    Used by: US Army
    Available to: Americans
    Cartridge: 7.62x63mm
    Magazine capacity(rounds): 20

    In 1939, the final American version of the BAR appeared, under the designation of M1918A2. This version, manufactured by Colt, Marlin-Rockwell, and Winchester, served in the Squad Automatic Weapon role with US troops during the 2nd World War and latter Korea War. Many of earlier M1918A1 guns were converted to the M1918A2 configuration, which featured skid-footed adjustable bipod under the flash hider, M1917 sights, smaller forend and metal heat shield between barrel and cylinder/spring, single shots replaced by two selectable full auto modes, with fast (~650 rpm) and slow (~450 rpm) rates of fire. The bipod, however, was somewhat awkward, uncomfortable and heavy, so many M1918A2 were used with bipod removed.16

    BAR is a solid support weapon available to American side. It fires the same rounds as M1 Garand and the Springfield rifle from a small, 20-round magazine. BAR is a really heavy weapon, reloads very slowly, but its melee attack is powerful. Two modes are selectable: slow-auto and fast-auto. When in fast-auto mode, BAR can be used as a submachine gun. If you select slow-auto mode, it can stand for a semi-automatic rifle. The iron sight is simple and easy to use. It consists of a simple pin at the front of the gun. The bullet will land where the head of the pin aims.

    Spoiler:






    4.2 MP44

    Full name: Maschinenpistole 44(Sturmgewehr 44)
    Used by: Germany
    Available to: Germans
    Cartridge: 7.92x33 mm (7.92mm Kurz)
    Magazine capacity(rounds): 30

    The MP 44 (like its earlier versions MP 43 and MP 44) is a gas operated, selective fire weapon. The receiver and trigger housing with pistol grip are made from steel stampings, with machined steel inserts. The trigger housing with pistol grip is hinged to the receiver and folds down for disassembly. The gas drive utilizes a long-stroke piston, and the bolt is tipped down to lock into the receiver. The gun is fired from a closed bolt. The charging handle is attached to the gas piston rod, and the ejection port has a dust cover. The recoil spring is located inside the wooden butt. At the top of the butt there is container for a cleaning kit, closed by the spring-loaded steel cover. The MP 44 was provided with open, leaf-type sights, and could be fitted with telescope sights or a specially developed active infrared sighting unit, called “Vampir” (vampire).17

    MP44 is a German equivalent to support weapon, it stands somewhere between submachine guns and light machineguns, so the MP44 combines the power, speed and accuracy of those weapons. However, MP44 doesn't excel in any particular area, being too slow for a submachine gun and outclassed by rifles at long range. The iron sight consists of an iron hood with a small pin. Simply aim the top of the pin at the enemy and fire. The MP44 also offers a semi-automatic mode, which is quite pointless because you can fire single shots in fully automatic mode without any problems due to weapon's slower rate of fire. Overall, the MP44 is a good and powerful weapon, which can kill with one shot in the head and can be used in various situations.


    Spoiler:






    4.3 Bren LMG

    Full name: BREN Mk. IV
    Used by: Great Britany
    Available to: British
    Cartridge: .303 (7.696 mm)
    Magazine capacity(rounds): 30

    Properly designated as a Light Machine gun, the Bren was considered one of the finest such weapons developed in WWII. Gas-operated, its mechanical components are simple and easily understood; it can be stripped and assembled by a trained soldier in a very short time. There are only a few possible stoppages, and the Bren earned an enviable reputation for accuracy and reliability. The Chinese used the Bren much as US forces used our BAR, in support of squad-sized assaults and defense. The Mark I had an aperture rear sight controlled by a radial drum, with a shoulder support, and early models had a pistol grip beneath the butt for the non-firing hand. These augmentations went away quickly. The Mark IV was standard United Kingdom issue during the WW, with a simplified butt design, leaf rear sight, shorter barrel, and was also lighter.18

    Bren is a British support weapon, so it's quite heavy. But with a god rate of fire, very high damage and the smallest crosshairs in the game, the Bren is an excellent weapon of its type. Its iron sights are offset to the left, and consist of a bracket with single pin in the middle and a ring at the rear. The main disadvantages of Bren are the top-mounted magazine (which obstructs a fair amount of vision to your right) and a high recoil when firing from the hip.

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    5.0 Deployable light machineguns
    Light machineguns in CoD:UO added a new dimension to infantry combat with the ability to support your teammates with a huge amount of lead. These weapons can be deployed while prone or on ledges and windows. Don't count much on their accuracy, the most of the fired bullets will end either somewhere in the air or in a wall.

    5.1 30.Cal

    Full name: Browning M1919A6
    Used by: US Army (later Great Britany)
    Available to: Americans, British
    Cartridge: .30-06 Springfield (U.S.)
    .303 (British)
    Magazine capacity(rounds): 75

    As a company or battalion support weapon, the M1919 required at least a two-man machine gun team, but in practice, four men were normally involved; the gunner (who fired the gun), the assistant gunner (who helped feed the gun and carried either the gun or the tripod), and two ammunition carriers. The original idea was to allow the gun to be more easily packed for transport, and featured a light barrel and bipod when first introduced as the M1919A1. Unfortunately, it quickly became clear that the gun was too heavy to be easily moved, while at the same time too light for sustained fire. This led to the M1919A2, which included a heavier barrel and tripod, and could be continuously fired for longer durations. The M1919A6, was an attempt to make the weapon into a light machine gun by attaching a buttstock and lighter barrel - 4 lbs, (1.8 kg) instead of 7 lbs (3.2 kg)). The A6 version was in fact heavier than the A4 without its tripod, at 32 lbs (15 kg), though its bipod made for faster deployment and enabled the machine gun team to dispense with one man (the tripod bearer).[3] The A6 version saw increasing service in the latter days of WWII and was used extensively in Korea. The A6 variant had a folding bipod mounted on the front of the gun, a sheet-metal buttstock, carrying handle, and a tapered barrel. While the modifications were intended to make the weapon more useful as a squad light machine gun, it was a stopgap solution, as the M1919A6 was heavier than the old Lewis gun of World War I, let alone the contemporary light machine guns of other nations.19

    M1919A6 30.cal is an American light machinegun, which is quite inaccurate for long distances. It has a recognisable firing sound and can provide a deadly barrage of lead. .30cal has the slowest rate of fire from all deployable machineguns, which makes it the most controllable while firing. The M1919A6 has a tangent-type iron sight with a leaf rear-sight and a pin front-side. The top of the pin determines where the bullet will land. It uses 75-round magazine which is enough to turn the M1919A6 .30cal into a devastating weapon.


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    5.2 MG-34

    Full name: Maschinengewehr-34
    Used by: Germany
    Available to: Germans
    Cartridge: 7.92x57mm Mauser
    Magazine capacity(rounds): 75

    MG-34 is a recoil-operated, selective fire weapon. It uses short recoiling barrel with muzzle recoil booster which also serves as a flash hider. Barrel locking is achieved by the rotating bolt head, with interrupted threads locking lugs, that lock into the barrel extension. Bolt head has a set of rollers, located just behind the lugs. These rollers are used to rotate bolt heads to lock and unlock, when riding inside the curved grooves, cut on the inner walls of the receiver. Rollers also act as a bolt accelerator, when bolt unlocks, due to interoperation with the barrel extension. Tubular receiver is linked to the tubular barrel sleeve by the swinging stud, set at the right side of the receiver, so receiver can be turned up and to the right relatively tho the barrel sleeve, thus exposing the barrel rear end. When receiver is opened, barrel can be simply withdrawn from its sleeve to the back, but when barrel is hot, this requires some sort of the heat protection, so MG-34 operator had to use asbestos glove which was a standard acessory to the gun. MG-34 usually was issued with belt feed, which was operated by the stud on the top of the bolt body. Belt feed could be easily set up to take the belt from the left or from the right side of the gun. With special replacement feed cover, a double-drum, saddle-type 75 rounds magazines can be used. MG-34 was a selective fire weapon, with mode of fire being controlled by dual trigger. A pull on the upper part of the trigger produced single shots, while a pull on the lower part produced full auto bursts.20

    MG-34 is a German counterpart to American .30cal, but is easier to use. It has the highest fire rate among all deployable machineguns, so it 's capable of impressive suppressive fire. The iron sight consists of a rear notch and a front pin with a tangent leaf to the left of the barrel, which has no impact on your aim – the bullets will go straight where your pin aims at. MG-34, as well as the .30cal, uses a 75-round magazine (drum type).

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    5.3 DP28

    Full name: Ruchnoy Pulemyot Degtyaryova Pekhotny '28
    Used by: Soviet Union
    Available to: Russians
    Cartridge: 7.62x54mm
    Magazine capacity(rounds): 47

    DP was a light machine gun used by the Soviet Union starting in 1928. It fired the 7.62x54mm cartridge and was cheap and easy to manufacture - early models had fewer than 80 parts and could be built by unskilled labour. The DP was especially able to withstand dirt. In tests it was buried in sand and mud and was still capable of firing more than 500 rounds. The DP's main drawback was its bipod; this part could not withstand much abuse and broke easily. Also, the magazine, which was usually a pan with 47 rounds that fed in from the top, was relatively small and continuous fire for long periods could not be relied on as much as contemporary belt fed weapons. It took some time to load a new magazine onto the weapon, and each magazine took a much longer time to load with ammunition. However, the DP's lower cyclic rate of fire meant a reduced risk of the barrel overheating.21

    DP28 is a deployable machinegun available for Russian side. Its bigger disadvantage is only 47-round magazine, which must be reloaded very often and therefore the machinegunner is vulnerable as he will be reloading more often than his German, British and American counterparts. The iron sight of DP28 is simple and very easy to use. The sight consists of a semi circular front hood with a post. The post will indicate approximate point of impact. The magazine is placed under the sight and therefore will not restrict any vision.


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    6.0 Sniper rifles
    There are 3 sniper rifles available in CoD:UO, most of them are just scoped versions of their respective armie's regular rifles. They are as powerful as normal rifles, but they are more precise with the scope. Sniper can be another support for infantry, picking out machinegunners or other snipers while the troops attack. Sniper rifles require skill to be used very effectively, but they are easy to be used for even beginners.

    6.1 Springfield

    Full name: Springfield M1903A4
    Used by: US Army, Great Britain
    Available to: Americans, British
    Cartridge: .30-06 Springfield
    Magazine capacity(rounds): 5

    The Springfield U.S. Rifle, Cal. .30, M1903A4 (Sniper's) was developed in 1942, based on the accurate bolt-action Springfield M1903 rifle with an effective range of 600 yards (550m). The Springfield Model M1904A4 sniper rifle was a modified M1903A3 Springfield rifle specifically designed for use as by snipers. The M1903A4 was used during World War II, playing a part in the Normandy invasion in June 1944, until it was replaced by the M1C and M1D model Garands. The scope was mounted directly over the receiver magazine loading area, so the stripper clips cannot be used to fill the magazine. Cartridges had to be fed in one at a time.

    Springfield is a sniper rifle available for American and British troops. It is the most accurate weapon in the game, but quite heavy and can reload only one round at a time due to the position of the scope. Naturally, Springfield should be used mainly for long range targets. instead of iron sights, the Springfield has a telescopic sight with a regular crosshair, the bullet will land where the crosshairs meet.

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    6.2 Scoped Kar98k

    Full name: Scoped Karabiner 98 Kurz
    Used by: Germany
    Available to: Germans
    Cartridge: 7.92x57mm IS
    Magazine capacity(rounds): 5

    For snipers, Karabiner 98k rifles selected for being exceptionally accurate during factory tests, were fitted with a telescopic sight as sniper rifles. Karabiner 98k sniper rifles had an effective range up to 800 meters (875 yards) when used by a skilled sniper. The German Zeiss Zielvier 4x (ZF39) telescopic sight had bullet drop compensation in 50 m increments for ranges from 100 m up to 800 m or in some variations from 100 m up to 1000 m. There were also ZF42, Zeiss Zielsechs 6x and other telescopic sights by various manufacturers like the Ajack 4x, Hensoldt Dialytan 4x and Kahles Heliavier 4x with similar features employed on Karabiner 98k sniper rifles. Several different mountings produced by various manufacturers were used. The Karabiner 98k was not designed for mounting telescopic sights. A telescopic sight mounted low above the receiver will not leave enough space between the rifle and the telescopic sight body for unimpaired operation of the three-position safety catch lever. This ergonomic problem was solved by mounting the telescopic sight relatively high above the receiver and sometimes modifying the safety operating lever for more comfortable operation. Approximately 132,000 of these sniper rifles were produced by Germany.

    This weapon is just a scoped version of Kar98k, having the same power, accuracy and mobility. However, it is not suitable for close combats due to its slow rate of fire. Like Springfield, the scoped Kar98k can reload only one round at a time because of the position of the scope. Scoped Kar98k uses regular crosshair with crossbars on the side and bottom lines to gauge the target with. Note that ammunition of Kar98k is not compatible with its scoped version's ammo and therefore cannot be picked up.


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    6.3 Scoped Mosin-Nagant

    Full name: Scoped Mosin-Nagant Model 1891
    Used by: Soviet Union
    Available to: Russians
    Cartridge: 7.62x54mmR
    Magazine capacity(rounds): 5

    The sniper rifle M1891/30 , which is basically the M1891/30 adapted for use with a telescope, was a standard weapon in Soviet and satellite armies. The telescopes employed are somewhat similar to those used on United States hunting rifles. The sniper rifle M1891/30 is almost identical in appearance to the rifle M189l/30; however, it has been selected specially for its accuracy, and has been adapted for use with telescopes. The bolt handle has been lengthened and bent down to prevent interference with the telescope. Additional machining and tapping on the receiver of the sniper rifle M1891/30 permits the installation of three different types of mounts and telescopes.

    Scoped Mosin-Nagant is a scoped version of the Mosin-Nagant rifle. Like the scoped Kar98k, the Mosin-Nagant's ammo is not compatible with its scoped version's ammo. On the other hand the position of the scope allows scoped Mosin-Nagant to be reloaded with a 5-round charger, which is much faster. This weapon uses a T-shaped crosshair, where the tip of the center line will indicate the point of impact.


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    7.0 Hand grenades
    Each side in the game has its own type of grenade. However there aren't any differences in them, except of the appearance. Each side also uses smoke grenades and satchel charges.


    7.1 M2 Frag grenade
    M2 Frag grenade is a standart type of grenade for American side. It doesn't have any special features, it is just better controllable than German or Russian stick grenades.


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    7.2 Stielhandgranate
    There's not much difference between the German grenades and the other grenades.

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    7.3 Mk.I Frag grenade
    There are no extra features in using this type of grenade. The properties are the same.

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    7.4 RGD-33
    The Russian type of grenade. It has no other superior properties to the other grenades.

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    7.5 Smoke grenades
    The M18 Smoke grenade is in CoD:UO for screening purposes only. Multipe grenades can be thrown to create a thick blind fighting environment for some period of time, not allowing snipers and riflers to look through it.

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    7.6 Satchel charges
    Satchel charges are available for all soldiers who reached 30+ kills. It can be thrown like grenade, but with a smaller throwing distance. It is extremely powerful – it can destroy a tank at full health or kill dozen men in one blow. The satchel charge has a 7-second fuse, but can be triggered prematurely. Anything from blasts of other grenades through shooting it with a gun, to running it over with a jeep can set it off. So be careful when throwing it, because it can detonate before you get into cover.

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    8.0 Anti-tank weapons
    The need for an anti-tank weapon came up with the first tanks. The troops needed weapons which would defend them against a tank. The Germans came with the first suitable solution – the Panzerfaust. Later the Americans developed their Bazooka and then Germans copied it to create an improved Panzerschreck. The anti-tank wepaons are effective against all kind of tanks and jeeps.

    8.1 Panzerfaust 60

    The Panzerfaust 60 was a middle-level development of the Panzerfaust 30 and the Panzerfaust 100. The "60" in the Panzerfaust 60 designation depicted the effective range the system had been designed for. The Panzerfaust 60 differed slightly from the other Panzerfausts before it. Compared to the Panzerfaust 30 "klein", the 60 utilized the larger 150mm projectile warhead, but was similar in design to the Panzerfaust 30, using the same projectile but with a greater effective range and higher muzzle velocity. The Panzerfaust 60 was succeeded by the increased-range Panzerfaust 100.

    Panzerfaust is a powerful weapon against tanks and jeeps. A soldier can carry only one at a time, but one precise shot is enough to fully destroy a tank or a jeep. It can be also effective against infantry, but its small blast radius doesn't allow to kill many of them. The iron sight consists of a simple square peep-hole; simply place the target in its sight and fire.


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    8.2 Bazooka

    Later iron sights were hinged to fold against the tube when not in use, and were protected by a cover. The launcher also had an adjustable range scale that provided graduations from 50 to 700 yards (46 to 640 meters) in 50-yard (46 m) increments. An additional strap iron shoulder brace was fitted to the launcher, along with various types of blast deflectors. By late 1942, the improved Rocket Launcher, M1A1 was introduced. The forward handgrip was deleted, and the design simplified. The vertical sides of the frame sight were inscribed with graduations of 100, 200, and 300 yards. On later models, the iron sights were at first replaced by a plastic optical ring sight, which proved unsatisfactory in service, frequently turning opaque after a few days' exposure to sunlight.

    Bazooka can be found in Russian, British and American bases and spawn points. It is big and heavy weapon, which can take out a regular tank (or a jeep). It is a short range weapon, but it's really inaccurate even on small distances. The soldier can carry 3 additional rounds and the only difference from the German counterpart, the Panzerschreck, is the weapon's sights. Bazooka has an optical sight with a 1x scope and black-painted reticule. Despite the 3 extra rounds, the Bazooka takes ages to reload.

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    8.3 Panzerschreck

    The RPzB 43 Panzerschreck (Tank Terror) was an enlarged version of the M1 Bazooka being scarcely more then a length of steel tube with a shoulder rest and firing arrangements attached , hence the alternative German nickname of Ofenrohr (Stovepipe).The calibre was selected simply because 88mm hollow charge warheads were already in production for launching from the R-Werfer 43 but with rockets for the RPzB 43 there was a difference .Having noted that the American M6 HEAT rocket was ignition method was altered accordingly , resulting in the RPzBGr 4322 weighing 3.25kg (7.2lb).However the Germans decided not to adopt the battery-powered ignition circuitry rapidly developing and adopting a magneto-driven ignition method.It is interesting to note that the Americans later adopted a magneto ignition system for their M9/M9A1 launchers.

    The Panzerschreck can be mostly found in German bases abd spawn points. It has the same properties as the American Bazooka, which means it's big, heavy, quite inaccurate, can carry 3 extra rounds and reloads really slowly. But the main difference is the iron sights. The Panzerschreck uses a rear block/iron bead sight instead of Bazooka's optical sight, so the target acquisioning is faster.

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    9.0 Miscellaneous weapons
    These are the weapons that can't be chosen from the weapon menu, but are available in the game (if allowed) or which doesn't belong to any of the groups above. There are no common things for these weapons and some of them can be found only in certain maps.

    9.1 MG42

    The MG42 was a large suppression weapon that was engineered to fire an impressive 1,200 rounds per minute. Because of this rate of fire, the system was also developed with the ability to change the barrel in under six seconds for a trained machine gunner. Firing the Mauser 7.92x57mm cartridge, the MG42 could let loose a lethal volley of hot lead from its 50-round ammunition belt. Designed as both a portable bipod-mounted or tripod-mounted system, the MG42 was a deadly portable
    weapon. The bipod mounting was prone to degrade the accuracy of the weapon whereas the tripod mount offered up great stability

    MG42 is the most effective stationary machinegun in the game. It fires tracer rounds to track your fall of shot and does a really high damage when compared to its rate of fire. It is recommended to be fired in short bursts. MG42 has also a heat indicator and sustained fire can overheat ithe weapon, so it needs to be cooled down for a period of time. The crosshairs are sightly different from those on other weapons. The MG42 uses a static, black cross-shaped crosshair. The bullets will hit around the center of it. However, it is not accurate when sustaining fire on targets because of the vibrations of the weapon, which will make you lose control of the weapon. This stationary weapon is also “dangerous for your health“, because you can't see what's happening behind your back and therefore you can be easily killed.


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    9.2 FG42

    At the time of Battle of Crete Hermann Göring insisted that his paratroopers be supplied with an advanced self-loading rifle. The so-called LC-6 specifications mentioned amongst others that the weapon should not exceed one metre in length, should not be significantly heavier than the K98 bolt action rifle, should be able to fire semi-automatic from a closed bolt, and full-automatic from an open bolt from 10 round or 30 round magazines. In spite of the development of the promising 7.92x33mm cartridge (that led eventually to Sturmgewehr 44, the first assault rifle) the full power standard 7.92x57mm Mauser round, used in the K98 bolt-action rifle and the machineguns, was retained.

    FG42 is a great weapon, which can't be selected by any side. It can be only spawned at certain locations, but there's no additional ammo around except of the ammo found with it. The FG42 is very accurate weapon on fully automatic mode, for long range there's a semi-automatic mode available. FG42 doesn't have any iron sights, it is equipped with a scope. The lack of iron sights is felt for medium-range targets, where the crosshair are fairly useful. It does substantially less damage than conventional rifles, making headshots a necessity for easy and fast kill.

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    9.3 Binoculars
    Binoculars are available after reaching Rank 3 (20+ kills) and has no other value than to see long distances. Upon reaching Rank 5 (40+ kills), binoculars are replaced with the Artillery binoculars. When bashed with binoculars, the icon of binoculars appears, not the normal icon of bashing, therefore it is favorite humiliating weapon.

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    9.4 Artillery binoculars / Artillery

    The Artillery binoculars are available for all who reached Rank 5 (40+ frags), and allow player to call down the artillery at a designated location after a certain time interval without dying. When the artillery's ready, a note on the screen appears followed by audio “Artillery ready to go!“, a shell icon in the bottom appears and the Artillery binocular's ammunition count goes up to 1. Note that you first must fire off your artillery before getting another one. The artillery usually lasts a few seconds. It does damage mainly on infantry. It is capable of killing dozens of men, who are in its way. Artillery is also effective against vehicles, but only a direct hit can destroy a tank. The artillery is aimed using the semi-circular reticule on the binoculars while looking through them. press fire button (left-click) when artillery is ready to order a barrage on that location.

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    9.5 Flammenwerfer 35

    The Flammenwerfer 41 was the succesor of the Flammenwerfer 35, which had 2 cylindrical cans and used hydrogen as pressure gas. This Flammenwerfer had a wearing harness, 7.5 liter oilcontainer with pressure valve, 3 liter nitrogen with pressure valve, oil hose with rapid fastening bolts, jet pipe with autoclose valve and a hydrogen ignition system and a 0.45 liter hydrigen can with pressure valve. The Flammenwerfer 41 weighs 22 kg and could fire up to 8 shots between 20-30 m.

    The flamethrower can be found only in certain locations. It is a mobile weapon without magazines and bullets and therefore has no iron sights. Both the flame and the residue fire will damage enemies (as well as yourself). it is best to be used in enclosed places when the enemy has no opportunity to escape its flame. The melee attack of this weapon is useless, it does even less damage than Sten's melee attack. Also note that when a player is killed with a direct flame, the flamethrower icon appears, but when he's killed by residue fire, the dogtag icon appears. There's one special thing about the flamethrower – you can't send the flame through paned windows. You can fire through them or throw a grenade through them, but you can't fire a flamethrower through them. So, basically, if you can't physically jump through the window, you can't even send a flame through it.


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    Bibliography:
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    This article was originally published in forum thread: Fire, soldier, fire! started by Slovak Soldi3r View original post
  • CMS Comments

    Tommy H

    Nice.... :)

    I found some funny lines:

    "Even Blazek and D!mensi0 led the clan for a couple of... Go to last post

    History

    Tommy H on 29th July 2010
    FeaR

    Nice. It's definitely a good game for a free game. Go to last post

    Review: Alien Swarm

    FeaR on 25th July 2010